
So you suggest to do all those with the units given al the start of the game? Is your GB10 team composed by a water fairy, a fire hellhound, a wind vagabond a light Garuda and the new gifted water magic knight? If you think so, please I encourage you to do a guide about it cause it will be very interesting to read and follow. and the added note that Ramagos can solo GB10 for a list intended for "new players" is only going to confuse those who don't understand the importance of selective sub-states and just how powerful they are, even saying "with proper rune set" leaves this as misleading information at best in "Following progression from 'clearing scenario > building a GB10 team > working on ToA Normal > starting on Dragons' Many of the monsters presented on this list have no place". I don't mean to trash on the monsters presented as all of them have a time and place where they will help in progression (and I use the word progression meaning beyond clearing scenarios and pushing into rune farming, a necessary part of the game) Following progression from 'clearing scenario > building a GB10 team > working on ToA Normal > starting on Dragons' Many of the monsters presented on this list have no place, and not having Veromos on the list along with monsters that will help forming that GB 10 team is misinformation that wastes the time and resources of newer players - more so if they choose not to spend money on the game. I myself have on in storage awakened and fully skilled up - and he's going to sit there until he actually has a purpose. Bringing one into a dungeon before doing significant GB10 farming would be a waste of energy. He may be able to turn into a decent farmer - but that's not until built with significant runes that would better serve something that will get you runes. If I was going to point newer players to monsters they can get easily in early game, I would suggest using flame inugami as food for their Belladeon, then to hold onto one for later when they are at a point where fusing Xiong Fei (a monster much more suited to NB10, and raiding)Īlso the only reason Tarq gets used as a nuker is because of his group hunt ability - and that only comes in handy when you're looking at making speed teams, with monsters already well runed and able to clear everything before Tarq dies. I did a check on what you said about Raoq and only see him used on stage 5 as a top 15 used monster for successful runs. and late game as the R5/pushing into high-end PVP/RTA


I think of mid game (a point I'm not at yet, but getting there) as when you can start looking at dragons and raids without people rolling their eyes at you.

In my opinion "Mid Game" starts when you have a solid working GB10 team where you can auto and ignore without wasting energy. I am thinking we definitely do have a different idea on where "early game" ends, and where "Mid Game" begins.
